Scorekeeper Guide
For scorekeepers and head judges: how to run rounds from Quick Entry and the Pairings page — generating pairings, collecting results, controlling the timer, and advancing phases.
Role and Toolset
A Scorekeeper holds the same permission set as a Head Judge — pairings, standings, and results are fully in your hands. Three tools do almost everything:
- Quick Entry — a dedicated page for fast result entry by keyboard, scanner, or manual input.
- Pairings page — the full admin view of the round: visibility toggles, editing, exports, and the phase controls.
- Timer widget — the round clock, always in the top bar once a round is active.
Quick Entry Tour
Quick Entry is the fastest way to get results in. It is not a sidebar link — open it from the Pairings page:
The page has three areas:
- Top bar — player counts, round tabs, the timer, a "reported/total reported" counter, and an Actions dropdown.
- Two panels — "Not Reported" (amber) and "Reported" (green), each with its own search box. The Reported panel is sortable by Tbl, Player 1, Score (by report time), or Player 2, and shows who reported each result and when.
- Entry bar — at the bottom: a mode selector (Hotkey, Scorelock, Manual, Barcode) and the input area for that mode.
Hotkey is the default mode. Pick whichever fits your setup — a keyboard, a scanner, or plain clicking.
Note: When every round of a phase is done, a phase panel appears: "All rounds completed for this phase." with a "Complete Phase" button, or "Advance to :name" when another phase follows.
Hotkey Mode
The fastest method once you know the grid — built for a keyboard or numeric keypad.
How it works
- Type the table number and press Enter.
- The matchup card appears with both players.
- Press a key from 1 to 9 to apply the matching outcome.
- The result is submitted instantly, the input clears, and focus returns for the next table.
The outcome grid
The grid is laid out like a numeric keypad — the keys 7, 8, 9 map to the top displayed row, and 1, 2, 3 map to the bottom row. For a Best-of-3 tournament:
Small numbers show the key. "LL" records a double loss; the outcomes vary with the tournament's Best-of setting.
Keys
- 1-9 — apply the matching outcome.
- Enter — select the typed table number.
- Escape — deselect the current pairing and clear the input.
- Tab — only used in Manual mode, to move between fields — it does not select a table here.
Warning: If the table already has a result, you are asked "Table N already has a result. Overwrite?" before anything is replaced.
Scorelock Mode
Lock one outcome, then apply it to a run of tables — useful when many tables finish the same way.
How it works
- Click an outcome chip to lock it — it highlights in accent color.
2-0 2-1
- Type a table number and press Enter.
- The locked outcome is applied automatically — no second step.
- The input clears, ready for the next table number.
Warning: The same overwrite confirmation appears if the table already has a result.
Barcode Mode
A barcode scanner acts as a keyboard feeding a text field — there is no camera scanning in this mode. The system recognizes two barcode formats.
Table barcode (draw)
Scanning a table barcode applies a draw to that table. Format: {tournamentId}D{tableNumber}
Player barcode (winner)
Scanning a player barcode applies a locked winner score to that player. Format: {tournamentId}P{playerId}
- Pick a "Winner Score" first (for example 2-0 or 2-1).
- Scan the winning player's barcode.
- The system detects whether the scanned player is Player 1 or Player 2 and applies the score accordingly.
An inline amber warning — "This table already has a result — submitting will overwrite it." — appears before you overwrite an existing score. A barcode that does not match this tournament shows "Barcode not found or wrong tournament."
Tip: Print Match Slips with barcodes for each table and player from the Actions menu. Players circle the winner and bring the slip to be scanned.
Manual Mode
For a non-standard score or when you want full control of every field.
How it works
- Select the table.
- Fill in the three fields:
P1 2-P2 1-D 0
- Press Enter from any field, or click the checkmark, to submit.
Tab moves between P1, P2, and D.
Entry Bar Extras
A few things work the same way across every mode.
- Once a pairing is selected, the player names in the entry bar are clickable and open a player card. Each name also carries a small inline drop action, confirmed with "Drop <name>?" — you can drop a player without leaving the entry bar.
- Both panels have their own search box, and the Reported panel can be sorted by table, player, or score.
- The counter "X / Y reported" tracks progress at the top of both Quick Entry and the Pairings page.
Round Workflow
The full loop for running a round, in order.
1. Generate the round
On the Pairings page, generating is a standalone button whose label follows the round it will create, for example "Generate Round 3" — it falls back to "Generate Next Round" when no specific label applies. It is not inside a dropdown there. The same action also exists as a literal "Generate Next Round" item inside Quick Entry's Actions dropdown.
2. Control visibility
On the Pairings page, pairings and standings visibility are state-labeled toggle chips:
Quick Entry's Actions dropdown offers the same toggle as plain "Show Pairings" / "Hide Pairings" and "Show Standings" / "Hide Standings" items.
3. Start the timer
The round clock lives in the top bar, not the sidebar — see Timer Management below.
4. Collect results
Use Quick Entry as results come in. The "Not Reported" panel shrinks as the "X / Y reported" counter climbs.
5. Complete the round
Complete Round is always available while the round is active — it starts as a ghost outline and turns solid once every table has a result. A green banner, "You can now complete this round.", confirms you are ready. The server still checks for missing results before it lets the round close.
6. Repeat, or move to the next phase
Generate the next round, or, once every planned round of the phase is done, complete the phase and move on:
"Complete Phase & End Tournament" replaces the plain "Complete Phase" button when the phase you are closing is the last one.
Note: Once a tournament is marked completed, pairing and result actions lock — an amber "completed — read-only" banner appears with a "Reopen tournament" action for whoever needs to make a further change.
Actions and Exports
Round management options are split across two menus, one per page.
Pairings page
Standalone buttons sit in the toolbar: Quick Entry, Complete Round, and Edit Pairings (shown in purple with a badge counting unpaired players). A "More" icon button — tooltipped "Export, print, recreate, delete round, and more" — opens the rest:
| Item | Description |
|---|---|
| Recreate Pairings | Delete and regenerate every pairing of the round. Use with caution. |
| Delete Round | Remove the whole round. Use with caution. |
| Match Slips | A printable view of match slips, barcodes included. |
| Export Round (Excel) | Download this round's pairings and results as a spreadsheet. |
| Export Round (CSV) | Same, as CSV. |
| Export All Rounds (Excel) | Every round of the tournament, as a spreadsheet. |
| Export All Rounds (CSV) | Same, as CSV. |
A "Purple Fox" button on the same toolbar copies a formatted result summary to your clipboard, and a Snapshots panel keeps earlier round snapshots you can review or restore.
Quick Entry's Actions dropdown
Everything above, plus two entry-focused tools:
- Random Scores — fills every pending table with a random result. A testing tool — never use it on a live tournament.
- Remove All Results — clears every reported result for the round.
Time extensions from the Pairings page
The Pairings page has its own extension modal, mirroring the one judges use: quick chips, an optional note, and a history of every extension granted to that table.
Timer Management
The round clock lives in the top bar of every tournament-admin page whenever a round is active, with a small mm:ss readout also shown next to the sidebar link.
Controls
Open the widget's dropdown for:
Stop asks "Stop the timer?" before ending it. A "Set Timer" field lets you type a duration in minutes — the default is 50. A "Timer Board" quick link opens the standalone display view for a store screen or projector.
Color coding
The clock is synchronized live over WebSocket to Quick Entry, the Player Portal, the Judge View, and the Mirror Display.
Multiplayer Pods
EDH and other multiplayer tournaments use a separate multiplayer pairings admin page instead of the 1-versus-1 Pairings page. Result entry and pod editing work differently there.
Result entry
Each pod card reports per player: a Win, a Tie for the whole pod, and an L button that records a loss for a single player without touching the rest of the pod's results.
Pick-up and drop pod editing
In edit mode, click a player to pick them up, then click where they should go: "Move <name> here" on another pod with a free seat, "Give bye to <name>" on the Byes panel, or unassign them entirely. Empty pod cards can be filled the same way, or removed outright when no longer needed.
The round's status badge doubles as its control — click it to Reopen Round or Complete Round, the same way the 1-versus-1 Pairings page works.
Penalties, extensions, and the W / Tie / Reset actions on a pod work the same as in the Judge View's multiplayer pods.