GetPaird

GetPaird.io

Free · Tournaments on the go

Install
Skip to content
Tournament Organizers: Plus is free until October 1st! Learn more →

Judge Guide

For judges, head judges, and anyone working the floor: how to open the Judge View, report and reset results, issue penalties, run the timer, and keep an audit trail.

Accessing the Judge View

The Judge View is a mobile-first tool built to be used on a phone or tablet while you walk the floor. You need a staff role on the tournament (Judge, Head Judge, Scorekeeper, or Admin) before you can open it.

How to get in

  1. Ask the organizer to add you as staff on the tournament or the organization.
  2. Open the profile menu in the top navigation and choose Staff, then Judge. On a phone, use "Judge View" in the mobile menu instead.
  3. You land on a list of every tournament you can judge, with a search box and filter pills — Active, Past, Draft, All — each showing a count.
  4. Tap a tournament to open its Judge View.

Tip: The Judge View is dark by default, tuned for venue lighting. You can switch to a light theme from Settings.

Screen Layout

Every screen shares the same header and the same bottom navigation.

Header

  • A back arrow and the tournament name.
  • A live mm:ss timer readout.
  • A gear icon that opens the Settings sheet — Settings is not a bottom tab.
  • A second row shows the current round (e.g. "R2"), a reported counter with a green check once every table is in, and your name.

Bottom navigation

Four tabs, always visible:

Tables
Penalties 3
Timer
Refresh
  • Tables — the pairing grid for the current round.
  • Penalties — shows a red badge with the count of penalties issued this round.
  • Timer — the round clock.
  • Refresh — spins while pulling the latest data.

Tables Tab

The main working screen: every pairing of the current round as a grid of cards.

Search, filter, and sort

  • A search box filters by table number or player name.
  • Filter pills narrow the grid to one status.
  • A sort control orders by Table, Extension, or Status, with a direction arrow to flip it.
  • A funnel icon opens a "Hide tables" sheet where you can hide whole categories — With result, Pending, Extensions, Seated, Byes — with a "Reset all" to bring everything back.
All Pending Done Ext Stream Seated Ghost

Each pill shows a live count. The active pill is highlighted; the rest stay neutral.

Table density

Three density icons control how many cards fit on screen at once:

Normal (3 columns)

Full detail: table number, player names, status badge, score, extension, judge name, featured star.

Compact (4 columns)

A condensed card: table number, status badge, abbreviated extension.

Ultra (8 columns)

Small squares showing the table number and, when one is active, the time extension. Built for scanning a large room at a glance.

Reading a card

A card can carry a lot of information at once:

  • A status badge: PLAY while the match is pending, DONE once a result is in.
  • For double-elimination brackets, a bracket chip: Winners, Losers, or GF.
  • Player names, or "BYE" when the table is a bye.
  • The score once reported.
  • An amber pip with a number if a player at the table has a penalty on record.
  • A struck-through name and a status tag when a player has dropped.
  • A yellow "+N min" chip when the table has a time extension.
  • A chip with a judge's first name when someone is seated at the table.
  • A star when the table is marked featured.
  • A red warning triangle when the pairing is a rematch, with a tooltip naming the earlier round.

On mobile, pull down on the list to refresh it.

Table Detail Panel

Tap any card to open its detail panel. Everything you can do to that table lives here.

Per-player actions

Each player row shows their name, a "Dropped" tag if they have left the tournament, and a penalty count you can tap to expand into the full history — round, level, infraction, category, issuing judge, time, and notes. A decklist icon opens that player's submitted decklist in a new tab.

Penalty Drop Undrop

Undrop reinstates a dropped player back into the tournament — it replaces the Drop button once a player has left.

Note: If a player drops mid-bracket in a single- or double-elimination phase, their opponent is automatically awarded the win so the round can still complete.

Table toggles

Three toggles sit together at the top of the panel:

Seat Featured Ghost
  • Seat / Unseat — mark yourself as the judge watching this table. The chip turns amber while you're seated.
  • Featured — flag the match for broadcast or a feature screen.
  • Ghost — hide this table from the public pairings view, without touching the result.

Time extension

Grant extra time from the same panel: tap +1, +2, +3, or +5, or type a custom number of minutes and press OK. An optional note field explains why, and every extension is kept in a history list below (judge, minutes, note, timestamp).

Reporting Results

The score buttons shown depend on the tournament's Best-of setting.

Best-of-1

1-0 0-1 Draw Custom

Best-of-3

2-0 2-1 1-2 0-2

Below the main four, additional buttons cover the rest: 1-0 and 0-1 for a match settled after one game, "Draw 1-1-1" and "0-0-3" for the two ways a Best-of-3 can end drawn, and Custom for anything else.

Best-of-5

3-0 3-1 3-2 0-3 1-3 2-3 Custom

Custom results

Custom opens three fields — P1, P2, D — for a score that does not fit the quick buttons, confirmed with OK.

Confirming

Once you pick an outcome, a preview shows the winner in green and the loser in red before anything is saved.

Submit Result Reset Result

Reset Result clears a previously reported score so it can be entered again.

Penalties

Penalties can be issued from a table's detail panel, and managed from the dedicated Penalties tab.

Penalty levels

Caution Warning Game Loss Match Loss Disqualification

The level list depends on the tournament's game. Magic: The Gathering does not use Caution — its lightest level is Warning. Games like Pokemon or Lorcana do offer Caution. The penalty wizard only shows the levels that apply to the game being played.

Penalty categories

  • Game Play Errors — in-game rule violations, such as a missed trigger or looking at extra cards.
  • Tournament Errors — procedural infractions, such as tardiness or slow play.
  • Unsporting Conduct — behavior issues.

Issuing a penalty (3-step wizard)

1

Penalty category

Pick Game Play Errors, Tournament Errors, or Unsporting Conduct.

2

Choose infraction

The list is specific to the tournament's game. Each infraction shows its default level as a chip, which you can still change in the next step.

3

Sanction level

Pick the final level, write a "Reason / Description", optionally issue a matching penalty to the opponent, and optionally add extra time.

For Magic: The Gathering, infractions include Missed Trigger, Looking at Extra Cards, Game Rule Violation, Tardiness, and Slow Play, each with an adjustable default level.

Opponent penalty

Step 3 has an "Opponent also infracted" checkbox. Tick it to pick a category and infraction for the opponent and issue both penalties in the same submission.

Extra time

Still in step 3, an "Extra time" block lets you add minutes with +3 / +5 or remove them with -3 / -5, in one of two modes: "+ Add" stacks onto any existing extension, "= Total" replaces it outright. Submit with "Apply penalty" — the button reads "Saving..." while it processes.

The Penalties tab

A full management screen: a "Search player..." box, an All-plus-category filter, an "All levels" filter, an "All dates" filter, and a running count. Results are paginated and shown in a sortable table — Player, Infraction, Level, R (round), Time. Tap a row to open it.

Editing and deleting a penalty from that detail view require the "penalty.delete" permission — Head Judges, Scorekeepers, and Admins have it; a plain Judge can view and create penalties but not edit or delete them.

When nothing has been issued yet, the tab shows "No penalties recorded."

Multiplayer Pods (EDH)

In a multiplayer or EDH tournament, the Tables tab shows pods instead of 1-versus-1 tables — each card holds every player seated at that pod.

Pod card

  • A "T{n}" table number and a "{k}P" pod-size chip, or a BYE tag when the pod is a bye.
  • A status pill: Reported, Done, Tie, or Disputed.
  • A "Reported by <name>" line once someone submits.
  • A Tie button to record the whole pod as a draw, and an extension chip to add time to the pod.

Per-player rows

Each seat shows the player's name, points, a penalty pill if they have one, and the outcome once reported: WIN with points, TIE with points, or LOSS.

W

The W button on a player awards them the win for the whole pod. A small warning-triangle icon next to a player opens the penalty wizard for them. A footer Reset clears the pod's reported result.

Pod time extension

The extension modal offers quick steps of +2, +5, +10, or +15 minutes, capped at 60 total ("Max 60 minutes. Replaces the previous value."), plus an optional note and a History list of past extensions. Confirm with Save, or back out with Cancel.

Timer Tab

The Timer tab is the round clock, synchronized live to every connected device — players, other judges, and the Mirror Display.

Controls

Start from a preset or a custom duration, then manage the countdown:

50m 55m 60m
Pause Resume Reset Stop

A custom-minutes field with a Set button starts the clock at any duration you choose.

Color coding

  • Blue — counting down the pre-round buffer, before the clock proper starts.
  • Emerald — running with time left.
  • Red (pulsing) — time has expired.
  • Slate — stopped or paused.

Note: Timer control needs the "round.timer" permission. Without it you get a view-only clock and the message "Timer is view-only. Only Head Judge and above can control the timer."

Settings

Tap the gear icon in the header to open Settings.

  • Appearance — a Day mode / Night mode switch.
  • Language — Francais or English.
  • Card Colors — six pickers to recolor status states — Pending, Reported, Seated, Featured, Ghost, Bye — with a "Reset to Default" to undo it.
  • Tools — a link to the Activity Log.

Activity Log

Every action taken in the Judge View is logged: result reports and resets, penalties, time extensions, player drops, and more, each with who did it, what they did, the relevant details, and the exact timestamp. Entries can be filtered by action type.

Open it from Settings, under Tools, then Activity Log.

Note: The Activity Log requires the "audit.view" permission. Head Judges, Scorekeepers, and Admins have it; a plain Judge does not see the link.

Permissions Cheat Sheet

These permissions apply everywhere they are checked, not only inside the Judge View. Head Judge and Scorekeeper always share the same permission set.

AbilityJudgeHead Judge / Scorekeeper
Enter resultsYesYes
Reset or confirm resultsNoYes
Control the round timerView onlyYes
Delete a penaltyNoYes
View the Activity LogNoYes
Manage decklists (lock, unlock, check)View onlyYes
Generate pairings, advance phasesNoYes
Enroll or drop playersYesYes
We use cookies to analyze traffic and improve your experience. Cookie Policy