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Glossary

Every term used across the platform, in one alphabetical list -- for organizers, judges, and players new to competitive tournaments.

Terms A-Z

TermDefinition
Bo3 (Best-of-3)A match format where the first player to win 2 games wins the match. The other option is Best of 1 (a single game decides the match).
BracketThe elimination tree generated once a Top Cut starts (single or double elimination). A "Bracket" tab appears on the public live page once the first bracket round is generated, showing every match and who advances.
ByeAn automatic win given when a player has no opponent in a round. It earns bye points but never a toss, and is not counted as an opponent for anyone's tiebreakers.
Cancellation ProtectionAn optional paid add-on at registration. Without it, entry fees are generally non-refundable; with it, you get a full refund if you cancel 5 or more days before the event, or 50% if you cancel closer to the date. The fee (a percentage of the entry, currently 7%) is the platform's own share of revenue -- organizers never pay Stripe processing fees on their own sales.
Cut / Top CutThe transition from Swiss rounds into an elimination bracket (or a multiplayer Top Cut of pods) -- only the top-ranked players or teams advance. Configured by rank (Top 4, 8, 16...) when creating the elimination phase.
Decklist SubmissionA player's deck as entered into ONE specific tournament, separate from their reusable library deck. A submission can be locked (usually a few minutes after the first round starts) so it stops changing even if the player keeps editing their library deck for a later event.
Disqualification (DQ)Forced removal from the tournament by a judge or organizer, usually for a rules violation. Unlike a Drop, it is not the player's choice.
Distribution StationThe per-event screen staff use to scan a player's ticket QR (or search their name) and hand out prizes and goodie bags on the spot.
Double EliminationA bracket with a Winners side and a Losers side -- a player must lose twice to be eliminated. Ends in a single Grand Final between the two bracket champions.
DropVoluntarily withdrawing (by the player) or being withdrawn (by staff) from future rounds -- past results are kept. The platform records who dropped a player and when, and a "Dropped" filter on the pairings screen lists them.
Join CodeA short code or QR code players can scan or type to register for a tournament directly, without browsing to the event page.
Match PointsPoints earned from results (win / draw / loss / bye). The primary ranking criterion in every standings table -- tiebreakers only apply when Match Points are equal.
MetagameThe public breakdown of which archetypes are being played in a tournament and how they are performing against each other, built once decklists are submitted -- without exposing any single unpublished decklist.
Mirror DisplayA live screen (projector or TV at the venue) showing pairings, standings, and the timer -- built for spectators, not for the organizer.
OMW% / GW% / OGW%Opponent Match Win % / Game Win % / Opponent Game Win % -- the default 1v1 tiebreaker chain. See Scoring & Tiebreakers for the full catalog and formulas.
Open DecklistsA per-phase setting that lets paired opponents see each other's decklist in the player portal. Two extra toggles can hide exact card counts or collapse the sections (mainboard/sideboard) for a lighter view.
PairingA match assignment -- which players (or teams, or pods) face each other in a given round.
PhaseA stage of the tournament (e.g. Swiss rounds, then an elimination bracket). A tournament can chain several phases together.
PodA group of players (3 to 5) seated together for one match, used in multiplayer formats (e.g. Commander/EDH) and in Booster Draft.
RoundA set of matches within a phase, played at the same time. Every player (or team, or pod) has one pairing per round.
Seat Letters (A-E)In multiplayer pods and Team Trio matches, each player's seat is labelled A through E (Team Trio only ever uses A/B/C) -- used on scorecards and standings to tell players in the same match apart. In Team Trio, the seat B player is the team's captain and the one whose record appears in standings.
SeedA player's ranking position going into a bracket, used to decide bracket placement (top seed faces the lowest seed, and so on).
Self-ReportingA phase setting that lets players report their own match results from the player portal, instead of requiring staff to enter every result.
Side EventA smaller, separately-ticketed event run alongside a main tournament (or on its own), with its own queue and its own verified tickets.
Snake SeedingA pod-formation method that distributes top-ranked players evenly across pods (1st seed to pod 1, 2nd to pod 2, and so on, then the direction reverses) -- used to seed multiplayer Top Cut pods.
StandingsThe ranking of every player (or team) by Match Points and tiebreakers, refreshed after every completed round.
SwissA pairing system that matches players with similar records against each other. No one is eliminated -- everyone plays every round.
Team TrioA team format where 3 players share one Swiss record, playing as a team of 3 boards each round. The seat B player represents the team in standings.
TiebreakerA secondary criterion used to rank players who are tied on Match Points. See Scoring & Tiebreakers for the full list.
TIXAn event-scoped reward wallet. Players earn TIX for participating in an event and can spend them at that event's shop, or toward entry fees -- TIX never convert to real money and never leave the event they were earned in.
TossThe platform's deterministic system for deciding who plays first each round in Swiss, balanced so it evens out over the phase. See Toss (Play / Draw).
Waiting RoomA virtual queue that holds players in line before letting them through to register or pay for a high-demand paid tournament, so a sudden rush of traffic does not overwhelm registration.
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