Glossary
Every term used across the platform, in one alphabetical list -- for organizers, judges, and players new to competitive tournaments.
Terms A-Z
| Term | Definition |
|---|---|
| Bo3 (Best-of-3) | A match format where the first player to win 2 games wins the match. The other option is Best of 1 (a single game decides the match). |
| Bracket | The elimination tree generated once a Top Cut starts (single or double elimination). A "Bracket" tab appears on the public live page once the first bracket round is generated, showing every match and who advances. |
| Bye | An automatic win given when a player has no opponent in a round. It earns bye points but never a toss, and is not counted as an opponent for anyone's tiebreakers. |
| Cancellation Protection | An optional paid add-on at registration. Without it, entry fees are generally non-refundable; with it, you get a full refund if you cancel 5 or more days before the event, or 50% if you cancel closer to the date. The fee (a percentage of the entry, currently 7%) is the platform's own share of revenue -- organizers never pay Stripe processing fees on their own sales. |
| Cut / Top Cut | The transition from Swiss rounds into an elimination bracket (or a multiplayer Top Cut of pods) -- only the top-ranked players or teams advance. Configured by rank (Top 4, 8, 16...) when creating the elimination phase. |
| Decklist Submission | A player's deck as entered into ONE specific tournament, separate from their reusable library deck. A submission can be locked (usually a few minutes after the first round starts) so it stops changing even if the player keeps editing their library deck for a later event. |
| Disqualification (DQ) | Forced removal from the tournament by a judge or organizer, usually for a rules violation. Unlike a Drop, it is not the player's choice. |
| Distribution Station | The per-event screen staff use to scan a player's ticket QR (or search their name) and hand out prizes and goodie bags on the spot. |
| Double Elimination | A bracket with a Winners side and a Losers side -- a player must lose twice to be eliminated. Ends in a single Grand Final between the two bracket champions. |
| Drop | Voluntarily withdrawing (by the player) or being withdrawn (by staff) from future rounds -- past results are kept. The platform records who dropped a player and when, and a "Dropped" filter on the pairings screen lists them. |
| Join Code | A short code or QR code players can scan or type to register for a tournament directly, without browsing to the event page. |
| Match Points | Points earned from results (win / draw / loss / bye). The primary ranking criterion in every standings table -- tiebreakers only apply when Match Points are equal. |
| Metagame | The public breakdown of which archetypes are being played in a tournament and how they are performing against each other, built once decklists are submitted -- without exposing any single unpublished decklist. |
| Mirror Display | A live screen (projector or TV at the venue) showing pairings, standings, and the timer -- built for spectators, not for the organizer. |
| OMW% / GW% / OGW% | Opponent Match Win % / Game Win % / Opponent Game Win % -- the default 1v1 tiebreaker chain. See Scoring & Tiebreakers for the full catalog and formulas. |
| Open Decklists | A per-phase setting that lets paired opponents see each other's decklist in the player portal. Two extra toggles can hide exact card counts or collapse the sections (mainboard/sideboard) for a lighter view. |
| Pairing | A match assignment -- which players (or teams, or pods) face each other in a given round. |
| Phase | A stage of the tournament (e.g. Swiss rounds, then an elimination bracket). A tournament can chain several phases together. |
| Pod | A group of players (3 to 5) seated together for one match, used in multiplayer formats (e.g. Commander/EDH) and in Booster Draft. |
| Round | A set of matches within a phase, played at the same time. Every player (or team, or pod) has one pairing per round. |
| Seat Letters (A-E) | In multiplayer pods and Team Trio matches, each player's seat is labelled A through E (Team Trio only ever uses A/B/C) -- used on scorecards and standings to tell players in the same match apart. In Team Trio, the seat B player is the team's captain and the one whose record appears in standings. |
| Seed | A player's ranking position going into a bracket, used to decide bracket placement (top seed faces the lowest seed, and so on). |
| Self-Reporting | A phase setting that lets players report their own match results from the player portal, instead of requiring staff to enter every result. |
| Side Event | A smaller, separately-ticketed event run alongside a main tournament (or on its own), with its own queue and its own verified tickets. |
| Snake Seeding | A pod-formation method that distributes top-ranked players evenly across pods (1st seed to pod 1, 2nd to pod 2, and so on, then the direction reverses) -- used to seed multiplayer Top Cut pods. |
| Standings | The ranking of every player (or team) by Match Points and tiebreakers, refreshed after every completed round. |
| Swiss | A pairing system that matches players with similar records against each other. No one is eliminated -- everyone plays every round. |
| Team Trio | A team format where 3 players share one Swiss record, playing as a team of 3 boards each round. The seat B player represents the team in standings. |
| Tiebreaker | A secondary criterion used to rank players who are tied on Match Points. See Scoring & Tiebreakers for the full list. |
| TIX | An event-scoped reward wallet. Players earn TIX for participating in an event and can spend them at that event's shop, or toward entry fees -- TIX never convert to real money and never leave the event they were earned in. |
| Toss | The platform's deterministic system for deciding who plays first each round in Swiss, balanced so it evens out over the phase. See Toss (Play / Draw). |
| Waiting Room | A virtual queue that holds players in line before letting them through to register or pay for a high-demand paid tournament, so a sudden rush of traffic does not overwhelm registration. |